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Skyrim npc editor not working anymore
Skyrim npc editor not working anymore












skyrim npc editor not working anymore

Essentially, if it isn't broken, why fix it? - AKB Talk Cont Mail 17:25, 9 November 2011 (UTC) I don't think it's a problem either but it might be better to organise npc dialogue into a section on their page rather than have a huge block of writing,e.g: (basic info) Services Dialogue Notes I don't really mind, it just might look better on the page rather than something like this.

skyrim npc editor not working anymore

If you are on more friendly terms with Alvor, he will instead say: "Z2"", would be a problem. I don't see why writing, "Asking Alvor what his current occupation is will have him reply by saying: "X" Asking him for information on his hometown, Riverwood, will have him reply to your query with: "Y" Asking him for permission to use his forge will have him say, "Z1", if your standing in his eyes is to low. Quite honestly, I just thought we'd end up creating a Skyrim NPC Redesign Project, with the same rules and standards as the Oblivion version. If anything, I'm glad that I won't just have to write about an NPC's one unique greeting and topic on their city anymore. We've handled complicated NPC dialogue paths before.

skyrim npc editor not working anymore

Alfwyn 17:23, 9 November 2011 (UTC) I don't see a reason to handle it differently. If it will be much stuff hiding it on a subpage or into a show/hide box might be worth considering. Any thoughts? RIM 17:11, 9 November 2011 (UTC) How massive is the average amount of dialogue? Personally I don't find fully quoting every dialogue option that useful. This could be in a seperate section of the NPC's page called Dialogue or something like that. In Skyrim though, most NPCs have several topics to discuss. In Oblivion it was ok to say "When asked about Bruma Bob will say X" because most NPCs only had a line or two of unique dialogue that was usually about the city they lived in. I think we should decide how NPC dialogue should be handled (if it hasn't already). AKB Talk Cont Mail 17:29, 1 October 2011 (UTC) Character Dialogue Just wanted to make sure we had some kind of agreement on this. I don't think there's any downside to doing it - unless it turns out one of the perks is named 'Mercantile' or there's some other way that Skyrim uses that name, in which case the "proper" Skyrim usage should probably take precedence over a backwards-compatibility redirect. And similarly, the Speechcraft redirect helps anyone who hadn't realized the skill name was tweaked. (e/c) Yep, we seem to have had the same idea  ) My thinking was that it's the easiest way to help Oblivion players looking for information on Mercantile. Yes, since people will definitely be searching for them. AKB Talk Cont Mail 17:15, 1 October 2011 (UTC) Still, it's worth discussing if we should be doing this. Should we be creating redirects for skills that have been merged with other skills or have been renamed from their Oblivion version? - AKB Talk Cont Mail 17:14, 1 October 2011 (UTC) Huh. Mercantile seems to have been effectively merged with this skill. 14 Selling items when the merchant has 0 gold.13 Quick improvement of speech when being thives guild master.11 'Easy Speech Skill Improvement' seems to be missing now.10 Give "Possible investments" it's own page?.4 Accurate info about speech challenges?.














Skyrim npc editor not working anymore